How to make custom clothing for FiveM

Make custom clothing for FiveM and GTA: the old way with Blender, CodeWalker, Photoshop and grzyClothTool, and the new way, painting in 3D.

Tutorial

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Updated

Clothing

To make custom clothing for FiveM you have to get a GTA V garment out of the game, paint a new texture for it, and build an addon pack your server can stream. There are two ways to do it. The old way chains four apps and a lot of file conversions. The new way happens in one place, in 3D. This guide shows both, so you can see what you are skipping.

Two ways to make custom clothing for FiveM

There are two ways to make custom clothing for FiveM. The old way chains CodeWalker, Blender, Photoshop and grzyClothTool, with a lot of file conversions. The new way happens in one place, in 3D, in Alive Studio, which paints the game's own garments and builds the addon pack for you.

The old wayHard
CodeWalker, Blender, Photoshop and grzyClothTool. You export the item, convert its files, paint a flat texture blind, convert it all back and build the addon yourself.
The new wayEasy
Alive Studio. Pick the item, paint it in 3D, and download the addon pack. No conversions, and you see every stroke on the model.

The old way: Blender, CodeWalker, Photoshop and grzyClothTool

The old way to make FiveM clothing chains four tools: CodeWalker exports the model and textures, Blender with Sollumz shows the UV layout, Photoshop paints the texture, and grzyClothTool builds the addon pack. This is the pipeline most FiveM clothing creators have used.

ToolWhat it is for
CodeWalker (opens in a new tab)Open the game's archives, export models and textures, import them back
Blender with Sollumz (opens in a new tab)Open and edit the model, and see the UV layout
Photoshop (opens in a new tab)Paint the texture (it usually needs a plugin to read DDS files)
grzyClothTool (opens in a new tab)Build the addon pack from the model and texture

The first three steps follow part 2 of the FiveM docs beginner series (opens in a new tab), where the screenshots come from.

Open CodeWalker (opens in a new tab). In its settings, pick the last DLC Level and tick Enable DLCs, so the clothing of every update is there.

Open CodeWalker.exe, click to enlarge
Pick the last DLC Level, click to enlarge
Tick Enable DLCs, click to enlarge
Image: FiveM documentation (opens in a new tab)

The pain of painting FiveM clothing in Photoshop

Painting FiveM clothing in Photoshop hurts because you paint a flat sheet and can't check the result in 3D until the pack is on a server. Every check is a full round trip of exporting, converting, building and restarting. These are the things that hurt:

You paint a flat puzzle

The sheet is cut into scattered pieces, some turned or mirrored, so nothing looks like a jacket.

You can't check it in 3D

Photoshop shows the flat sheet only. You can't see how a line wraps over a sleeve, or where a seam lands, until it's in the game.

Every check is a round trip

Export, convert, rebuild, build the addon, restart the server, join. Then you spot a mistake and go around again.

Shared regions paint twice

One patch of the sheet can be used by two parts, like both sleeves, so you change more than you meant to.

Colors can change on the way

Converting between PNG, DDS and the game's format can shift colors or transparency, and you only notice in game.

Stickers are painful

A logo has to be cut into pieces and placed across the scattered islands by hand, and lined up again in your head.

Four apps and many formats

Files go back and forth between tools, and each one has its own version, plugin or setting that can break the chain.

Alive Games

See your paint on the jacket, as you paint it

No exports and no restarts. Click a sleeve, fill it, and it changes on the 3D model right away.

PantsPants
MiscellaneousMiscellaneous
ShoesShoes
PendantsPendants
VestsVests
PantsPants
MiscellaneousMiscellaneous
ShoesShoes
PendantsPendants
VestsVests
PantsPants
MiscellaneousMiscellaneous
ShoesShoes
PendantsPendants
Left BraceletsLeft Bracelets
TopsTops
BagsBags
Right BraceletsRight Bracelets
GlassesGlasses
Left BraceletsLeft Bracelets
TopsTops
BagsBags
Right BraceletsRight Bracelets
GlassesGlasses
Left BraceletsLeft Bracelets
TopsTops
BagsBags
Right BraceletsRight Bracelets

The new way: make custom clothing for FiveM with Alive Games

The new way is Alive Studio: you pick a GTA V garment, paint it in 3D with the flat sheet beside it, and download an addon pack that the export builds for you. There are no file conversions, and you see every stroke on the model as you paint. See also the FiveM clothing creator.

Choose any GTA V item from the catalogue: tops, pants, shoes, vests and more, from every pack.

Texture sizes and server limits for FiveM clothing

Making clothing is half the job. Every player on your server downloads it and keeps it in memory, and the game has hard caps on how much clothing it can hold. Get the sizes wrong and other players hitch, crash or see items missing, not only you.

ForSizeNote
Most clothing1024The default. 512 is fine for simple pieces.
Large garments with visible detail2048Only when players see the detail up close.
Small accessories512Glasses, bracelets and the like rarely need more.
AnythingNot 4096Never ship it for clothing: it costs a lot of memory on every player's PC.

Keep every side a power of two. Other sizes can bleed, warp or change after export. Compress with DXT1 or DXT5, never uncompressed. This is what one texture costs in memory, with its mipmaps:

SizeDXT1DXT5
1024 × 1024about 0.7 MiBabout 1.3 MiB
2048 × 2048about 2.7 MiBabout 5.3 MiB
4096 × 4096about 10.7 MiBabout 21.3 MiB

What to remember

Tick each one when it clicks.

0 of 6 got it

The old way vs the new way

Compared with the old way, Alive Studio needs only a browser instead of four apps, shows the result live in 3D, skips every file conversion and builds the addon pack in one click. The old way still lets you model brand new shapes in Blender, which the Studio does not.

The old wayAlive Studio
Tools you needCodeWalker, Blender with Sollumz, Photoshop and a DDS plugin, grzyClothToolA browser
Seeing the resultIn game, after a full rebuildLive in 3D while you paint
File conversionsModel and textures, both waysNone
StickersCut and placed across islands by handPick a decal and place it
Painting one partGuess its island from the flat sheetClick the part and its island is selected
Building the addongrzyClothTool, or files, names and metadata by handOne click: Create FiveM Addon
New 3D shapesYes, you model them in BlenderNo, it paints the game's own garments
CostPhotoshop is paid softwareFree to browse and paint, export needs a paid plan

Questions about making custom clothing for FiveM

These answers cover how many clothing items your server can have, whether you can still use Photoshop, whether you need grzyClothTool, what the 128-item limit is, whether packs work on QBCore, Qbox and ESX, and whether you can make a new garment shape.

Alive Games

Make your first FiveM clothing pack

Thousands of GTA V items to start from. Paint one in 3D and download an addon pack for your server.

TopsTops
GlassesGlasses
PantsPants
PendantsPendants
MiscellaneousMiscellaneous
TopsTops
GlassesGlasses
PantsPants
PendantsPendants
MiscellaneousMiscellaneous
TopsTops
GlassesGlasses
PantsPants
PendantsPendants
BagsBags
Right BraceletsRight Bracelets
Left BraceletsLeft Bracelets
ShoesShoes
VestsVests
BagsBags
Right BraceletsRight Bracelets
Left BraceletsLeft Bracelets
ShoesShoes
VestsVests
BagsBags
Right BraceletsRight Bracelets
Left BraceletsLeft Bracelets
ShoesShoes